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Thursday, April 8, 2010
What are your SOL review ideas?
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Beach Ball Review: Use a large beach ball that have numbers to correspond with how many questions you have (1-50, for example...each # corresponds to a question written down on a sheet of paper. Students stand in a circle and toss the ball around. Whoever catches it determines what number question they have by which number is under their left thumb. If they answer correctly, they can stay in the circle...if not, they are out. The winner is the last person standing.
Take a Jenga game and write numbers on each block. The numbers can correspond to questions you have on a worksheet, study guide, Released Sol Test, etc. Divide the class in to teams. If a team gets a question correct that team gets to pull a block. Play continues until there are no more moves or the tower falls.
This lesson is an active one; it involves students in moving around the classroom. It will serve as a nice activity to break up a long class period/day.
Before the Lesson
* Create four large signs. On one sign, write a large letter A. Write a large letter B on the second sign; a C on the third sign; and a D on the fourth. Post one of the signs in each corner of your classroom. * Obtain one index cards for every student in the class. Write the word Player on about three-fourths of the cards; write the word Fibber on the remaining cards. * Prepare in advance at least 25 multiple-choice questions relating to a unit or skill students have been studying. All questions should have four possible answers A, B, C, or D.
This game can be used for a variety of curriculum areas and subjects. Following are some examples:
* In math class, provide calculations or word problems for students to solve; they can solve the problems in their math journals/notebooks. * In language arts class, the game easily can be adapted to reading content, vocabulary, or grammar. (For grammar, you will probably want to prepare transparencies using an overhead projector; the text might be divided into four lines -- lines a, b, c, and d). Students will identify the line in which they spot the grammar error you have "planted.") * In other subject areas, the game can be adapted to review content, concepts, and/or vocabulary. * The game can also be used to build standardized test-taking skills.
The Lesson To begin the lesson, place one of the index cards face down on each student's desk. Instruct students to look at their cards privately to find out if their role in the game is that of a Player or a Fibber. Tell students to not reveal their roles to their classmates.
Run through a couple of practice questions before beginning the game. Pose the first question and four possible responses. Ask students which response they think is the correct one. Have students who think the correct answer is A stand by the A sign. Students who think the correct answer is B, C, or D gather near their respective signs.
Here's the catch! Students who hold the Player cards go to their appropriate corners while students who hold the Fibber cards are free to go to any corner. The Fibber's movements are intended to throw off the other students. Perhaps some of the brightest students are Fibbers and some players will be tempted to follow those students to the wrong corners. Doing this encourages students to think for themselves, not just follow the flock.
When all students have taken their corners, reveal the correct answer to the question. Ask students who chose the correct answer to explain why they selected that answer. Then you're ready to pose the next question… Assessment Provide a follow-up work sheet with the same questions used in the above activity or with different questions.
First you need to prepare by coming up with 10+ questions pertaining to some area you've been studying. I sometimes write the questions out too and put them on an overhead, so students can read it themselves. Once I ask the first question, I say "It's time to... PASS IT ON!" Students pass their paper to the next person and take the paper from the person before them. I usually explain who they should pass their paper to prior to starting. I then ask the second question, and then once again say, "It's again time to... PASS IT ON!!" Students eventually start chiming in with "PASS IT ON!!" Continue to ask a question and pass it on until you've went through all the questions
Graffiti Review- You take several words or topics from your unit, eg. galaxy, sun, star, astronomer, satellite. Write each one in the middle of a piece of chart paper. Spread the chart papers around the room (wall, desks or floor). Give each student or group of students a marker (different colours if you can). Each student/group starts at one chart paper. When you say "go" they have to start writing down everything they know/can remember about the word or topic. Use a timer, and call "switch" after whatever interval you decide to use (30 sec., 1 min., 2 min. etc. for me it depends on the topics and the class). At "switch" they must rotate to the next paper. When all students/groups have written on each paper, I collect them. One at a time, I put them up on the board, as a class we read through what has been written, and I correct any inaccurate information or mention any important information that has been missed
10 comments:
Use the CPS- personal response system.
Beach Ball Review: Use a large beach ball that have numbers to correspond with how many questions you have (1-50, for example...each # corresponds to a question written down on a sheet of paper. Students stand in a circle and toss the ball around. Whoever catches it determines what number question they have by which number is under their left thumb. If they answer correctly, they can stay in the circle...if not, they are out. The winner is the last person standing.
Take a Jenga game and write numbers on each block. The numbers can correspond to questions you have on a worksheet, study guide, Released Sol Test, etc. Divide the class in to teams. If a team gets a question correct that team gets to pull a block. Play continues until there are no more moves or the tower falls.
Here is a link of great team review games:
http://fairfieldms.com/fmsitrt/?p=25
Four Corner Fun!
This lesson is an active one; it involves students in moving around the classroom. It will serve as a nice activity to break up a long class period/day.
Before the Lesson
* Create four large signs. On one sign, write a large letter A. Write a large letter B on the second sign; a C on the third sign; and a D on the fourth. Post one of the signs in each corner of your classroom.
* Obtain one index cards for every student in the class. Write the word Player on about three-fourths of the cards; write the word Fibber on the remaining cards.
* Prepare in advance at least 25 multiple-choice questions relating to a unit or skill students have been studying. All questions should have four possible answers A, B, C, or D.
This game can be used for a variety of curriculum areas and subjects. Following are some examples:
* In math class, provide calculations or word problems for students to solve; they can solve the problems in their math journals/notebooks.
* In language arts class, the game easily can be adapted to reading content, vocabulary, or grammar. (For grammar, you will probably want to prepare transparencies using an overhead projector; the text might be divided into four lines -- lines a, b, c, and d). Students will identify the line in which they spot the grammar error you have "planted.")
* In other subject areas, the game can be adapted to review content, concepts, and/or vocabulary.
* The game can also be used to build standardized test-taking skills.
The Lesson
To begin the lesson, place one of the index cards face down on each student's desk. Instruct students to look at their cards privately to find out if their role in the game is that of a Player or a Fibber. Tell students to not reveal their roles to their classmates.
Run through a couple of practice questions before beginning the game. Pose the first question and four possible responses. Ask students which response they think is the correct one. Have students who think the correct answer is A stand by the A sign. Students who think the correct answer is B, C, or D gather near their respective signs.
Here's the catch! Students who hold the Player cards go to their appropriate corners while students who hold the Fibber cards are free to go to any corner. The Fibber's movements are intended to throw off the other students. Perhaps some of the brightest students are Fibbers and some players will be tempted to follow those students to the wrong corners. Doing this encourages students to think for themselves, not just follow the flock.
When all students have taken their corners, reveal the correct answer to the question. Ask students who chose the correct answer to explain why they selected that answer. Then you're ready to pose the next question…
Assessment
Provide a follow-up work sheet with the same questions used in the above activity or with different questions.
Lesson Plan Source
Education World
Submitted By
Gary Hopkins
Round Robin Post-It Note Review
http://www.educationworld.com/a_lesson/03/lp306-02.shtml
PASS IT ON!
First you need to prepare by coming up with 10+ questions pertaining to some area you've been studying. I sometimes write the questions out too and put them on an overhead, so students can read it themselves. Once I ask the first question, I say "It's time to... PASS IT ON!" Students pass their paper to the next person and take the paper from the person before them. I usually explain who they should pass their paper to prior to starting. I then ask the second question, and then once again say, "It's again time to... PASS IT ON!!" Students eventually start chiming in with "PASS IT ON!!" Continue to ask a question and pass it on until you've went through all the questions
Make your own interactive games! Great for the SMARTboard!
http://www.superteachertools.com/
Cooperative Learning~ many activities
http://edtech.kennesaw.edu/intech/cooperativelearning.htm#activities
Graffiti Review-
You take several words or topics from your unit, eg. galaxy, sun, star, astronomer, satellite. Write each one in the middle of a piece of chart paper. Spread the chart papers around the room (wall, desks or floor). Give each student or group of students a marker (different colours if you can). Each student/group starts at one chart paper. When you say "go" they have to start writing down everything they know/can remember about the word or topic. Use a timer, and call "switch" after whatever interval you decide to use (30 sec., 1 min., 2 min. etc. for me it depends on the topics and the class). At "switch" they must rotate to the next paper. When all students/groups have written on each paper, I collect them. One at a time, I put them up on the board, as a class we read through what has been written, and I correct any inaccurate information or mention any important information that has been missed
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